Lisa rpg game walkthrough




















Well, you're also gonna need a bit of luck. There are, in my opinion, four viable strategies. The first two focus on doing high amounts of burst damage. You want to kill those perma-kill bosses as fast as possible. These are the safest strategies; really, there's no risks if you'e got the right composition. And then there's also the other two strategies, which utilize status conditions disabling the enemy , and are a little riskier.

Your party composition doesn't have to just follow one strategy; you can have multiple forms of burst damage, or a mix of burst damage and status conditions. Some companions even fall into multiple categories at once, allowing for hybrid strategies Clint, Queen Roger. The idea is simple: Birdie puts Oil on the boss, and the other guys in your party do their strongest Fire skill on the boss don't forget Brad's Fireball moves, which will still do plenty damage while he's on Joy Withdrawal.

Buckets and Carp seem to be the best choice for that, although Tiger Man might be able to do even more damage than them. Usually, they'll be in Joy Withdrawal for all the easier enemy encounters in the game, and that should be alright. Don't just waste the Joy you have.

Then, when a hard perma-kill boss comes around that you want to kill as fast as possible, you give Joy to all the addicts on your party. Of course, you can give Joy to any companion you want, but you'll create new Joy addicts in the process, and Joy is pretty rare. If he gets perma-killed, you don't have Oil. Joy addicts: Carp, D. A Stunlock composition basically focuses on stopping bosses from doing anything. Stun only lasts for one turn, but if you just have everyone spam Stunning moves on the boss each turn, that should stop them from doing anything.

Brad himself already comes with a series of good Stuns: his Headbutt moves. Companions that can Stun: Queen Roger, Rooster, Beastborn, Garth, Sonny Pissedlock If you just want to prevent the enemy from using perma-death moves, Pissing him off is the best way to do it, actually.

No enemy in the game is resistant at all against getting Pissed, and it prohibits enemies from using skills. What Pissed does, exactly, is, a Pissed enemy will each turn randomly attack any one character in the fight including himself. He also has a greatly increased chance of landing Critical Hits, which is the first drawback of this ability--if he does hit one of your companions, there's a good chance they're knocked out not permanently, of course.

However, I still do believe that this is an extremely effective strategy, just for prohibiting enemies from using perma-death moves. In general, you want to be able to cause a large number of disabling status conditions Paralyze, Scare, Tripping over, Sleep, Confuse , as a lot of the tougher enemies in the game aren't immune against quite all of them.

Sleep may last for several turns, but it will stop immediately when the Sleeping enemy is damaged. So how are you gonna kill the boss to death when you can't damage him without waking him up? Well, we'll have to manipulate the turn order. In a Sleeplock composition, you have one designated Sleeper and three heavy hitters, and it is vital to the nature of this strategy that the Sleeper has the lowest Agi among your party.

That means he will go last, after everybody else in your team, putting the enemy to Sleep for the rest of the turn.

The enemy will then be broken out of Sleep at the beginning of the next turn by your heavy hitters, but that's alright: Your Sleeper will put the enemy to Sleep again, making the enemy miss his turn again and again.

To start off, this strategy only works if the Agi value of the enemy is lower or higher than the Agi value of everybody in your party. And it also requires that the Sleeper's Agi value is lower than that of everybody else on your team, but higher than the Agi of the enemy unless the enemy has the highest Agi value among everyone. To achieve that, there are many accessories in the game which vastly increase and decrease Agi. However, even so, there are a couple of bosses in the game that are immune to Sleep, or resistant to it.

Also, Confusion actually works very similar to Sleep in this game. All late-game bosses that are immune to Sleep are also immune to Confusion. I don't think Sleeplock is really a viable strategy on its own; it might be a viable addition to other strategies, however. Supports and heals are nice, but they won't prevent perma-kills; in my opinion, supports don't really have a place in the late game. The best defense in this game is a strong offense that kills all enemies within the first few rounds of combat.

However, if you want to experiment, feel free to do so. You don't need to fully maximize the damage output of your party; if two or three men on your party are able to do strong burst damage on their own, you can add whomever you like, really.

Just increases the odds you'll lose some of your characters to perma-death. Beneath the charming and funny exterior is a world full of disgust and moral destruction. These choices permanently effect the game play. If you want to save a party member from death, you will have to sacrifice the strength of your character. Whether it's taking a beating for them, or chopping off limbs, or some other inhuman way. You will learn that in this world being selfish and heartless is the only way to survive Lisa on steam - a newly released Indie game by Dingaling is an awesome adult themed RPG with lots cruel situations, amazing characters and sick soundtrack.

This is first episode of full gameplay series. Story takes place in post apocalyptic world in which all women are extinct and Lisa is single living girl, found by Brad and so the story begins Lisa an Indie RPG, full of nasty, offensive stuff which everybody loves.

I found my new favorite song "Air Raid" - search your game installation folder for it. Epic soundtrack - this game deserves and award. We get to make some life changing decisions, meet annoying old guy and expand our awesome crew of awesome killers.

RPG Lisa gameplay - a game that keeps on giving. Adventure becomes a little more difficult as free roaming begins. Keep running into all kinds of douchebags. As our adventure continues as we venture forth after a phallic headed man.

Most tedious part of the game so far - killing Charmy. A giant thing is blocking your way to get the bike. To kill it you need every possible guy to help you and a bunch bombs.

By far the best Lisa RPG gameplay episode, so much stuff happens, don't know where to begin. First of Charmy gets destroyed - so we get the bike and the fun begins, nothing is out of reach anymore. Once you are back in the Lobby, walk through the Red Door and back into the Town. Touch the candle by the entrance, walk over to Rick, and make him eat the Pills.

Walk down the stairs and obtain the Sword. Press shift to head back to the Lobby. Go up the rope in The Lobby. This rope takes a few minutes to climb, but there's something really important at the top, so hang in there. After you're done, return to the Lobby. Climb the Iron Ladder in the Lobby. At the top, head through the door behind the trail of blood.

This leads to the Blank Room. While this room is not endless, it does loop in all directions. To the north is an image of Marty smiling, wearing a suit, and showing a heart when interacted with. This seems to show the side of Marty that will do anything to get what he wants. Alternately, it could represent a better time when he was kinder to Lisa. Multiple images of this type of Marty can be found here, and there is even a toilet that Lisa can use without vomiting.

Head to the bottom right area and walk through the statues. This will change the landscape and the Martys , as well as opening a staircase to the upper left. Walk down this staircase. Once back in the Lobby, head up the Red Ladder. Once you are on top, push aside the boulders to reach the Bile Room. This room seems to explore Lisa's repulsion for Marty and his hypocritical Christianity.

This area is filthy, featuring distorted, monstrous images of Marty, garbage-filled houses, and golden crosses erected in many places. Explore the first few buildings. When you are ready, head to the top right of the map and give Marty the Napkin. He will give you the Finger in return. Head left. Walk into the hidden entrance of the building to the northwest shown in the image to the right.

Continue down the stairs. Head down and walk through the maze of Marty Spiders. Each Spider has a pattern. Wait for the right time and walk through. For the second puzzle, push the rock over the spider Blocking the doorway to trap it.

For the third puzzle, move the rocks to block only the three fast Marty spiders, then push them towards the wall. The last rock can be used to block the Marty in the doorway. Go up the stairs at the end. Walk down to Rick. He will say the following:. When played, the player will become Marty standing in a blank white space dotted with flowers. Heading north reveals another, happier-looking Marty with Lisa, having a pretend tea party with a tea set.

This sequence reveals possibly that Marty was either kinder to Lisa in the past, or pretends to be in between his abuse. Alternatively, because the player is Marty during this sequence, it's possible this is how Marty sees himself, I.

Walk through the third Tin Door in the Lobby and insert the Sword into the statue's crotch. This will teleport you to the Mansion. Explore the Mansion and, when you are ready, enter the double doors at the end of the southern hallway. The room behind these doors contains a horrific vision of Marty. To continue, Lisa has to physically enter Marty from the left hand side of his body.

This is symbolic of Lisa being unable to forget the moment in which she is sexually abused. The map you are teleported to is called "Inside Him. You will then be teleported back to the Lobby. Pick up the Necklace. Head to the Item Screen by hitting Escape. Once there, go down and interact with the candle. This will teleport you to what seems to be Lisa's room. Continue further.

Once you have exited the house, head straight north. Marty appears nude tell you that you're wasting your time.

You will then be teleported to an infinite white room. You can obtain one of two endings here, each as futile as the other. This ending shows that regardless of the struggle Lisa went through, and regardless of how much she runs, Marty will always be inside her head tormenting her.

No matter how far she walks, Marty's face will always resonate in her mind. To obtain the true ending, when teleported to the white room, walk straight left to find a unnamed final VHS tape named "Mom's VHS" in the game files. Note, you can experience the normal ending, pick up the VHS tape, hit escape to go to the item screen, and then hit shift to go to the Lobby.

This will work even after Marty has trapped you in the normal ending. Lisa will be confronted with a image of her mother from the back. This confirms to the player that Lisa is Marty's daughter and not his wife. Knowing this explains the sick imagery contained within her psyche.

Her mother will say:.



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